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Searched refs:VertexAttribState (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.h66 } VertexAttribState; typedef
88 const VertexAttribState *getState(int location);
89 const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged);
186 VertexAttribState *m_states;
227 const VertexAttribState *vertexAttrib = getState(index); in getVertexAttribParameter()
275 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
281 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
287 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
293 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
299 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
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DGLClientState.cpp34 m_states = new VertexAttribState[m_nLocations]; in GLClientState()
108 const GLClientState::VertexAttribState * GLClientState::getState(int location) in getState()
116 const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *… in getStateAndEnableDirty()
164 const GLClientState::VertexAttribState *state = NULL; in getClientStatePointer()
/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp346 const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc); in s_glIsEnabled()
401 … const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()
530 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawElements()
/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp415 const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index); in s_glGetVertexAttribPointerv()
428 … const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexAttributes()
481 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawElements()