Searched refs:VertexAttribState (Results 1 – 4 of 4) sorted by relevance
66 } VertexAttribState; typedef88 const VertexAttribState *getState(int location);89 const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged);186 VertexAttribState *m_states;227 const VertexAttribState *vertexAttrib = getState(index); in getVertexAttribParameter()275 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()281 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()287 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()293 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()299 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()[all …]
34 m_states = new VertexAttribState[m_nLocations]; in GLClientState()108 const GLClientState::VertexAttribState * GLClientState::getState(int location) in getState()116 const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *… in getStateAndEnableDirty()164 const GLClientState::VertexAttribState *state = NULL; in getClientStatePointer()
346 const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc); in s_glIsEnabled()401 … const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()530 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawElements()
415 const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index); in s_glGetVertexAttribPointerv()428 … const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexAttributes()481 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawElements()