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Searched refs:allocTextures (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp67 m_tex.allocTextures = 0; in GLClientState()
344 if (m_tex.numTextures == m_tex.allocTextures) { in addTextureRec()
348 if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) { in addTextureRec()
349 newAlloc = MAX(4, 2 * m_tex.allocTextures); in addTextureRec()
351 if (m_tex.allocTextures == MAX_TEXTURES) { in addTextureRec()
364 m_tex.allocTextures = newAlloc; in addTextureRec()
DGLClientState.h213 GLuint allocTextures; member