Searched refs:angle (Results 1 – 4 of 4) sorted by relevance
/device/google/accessory/demokit/app/src/com/google/android/DemoKit/ |
D | ColorWheel.java | 204 float angle = (float)java.lang.Math.atan2(y, x); in onTouchEvent() local 206 float unit = angle/(2*PI); in onTouchEvent()
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/device/generic/goldfish/opengl/tests/gles_android_wrapper/ |
D | gles.cpp | 211 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) in glRotatef() argument 213 getDispatch()->glRotatef(angle, x, y, z); in glRotatef() 661 void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) in glRotatex() argument 663 getDispatch()->glRotatex(angle, x, y, z); in glRotatex() 1001 void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) in glRotatexOES() argument 1003 getDispatch()->glRotatexOES(angle, x, y, z); in glRotatexOES()
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/device/generic/goldfish/opengl/system/GLESv1_enc/ |
D | gl_entry.cpp | 40 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 129 void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 217 void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 495 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) in glRotatef() argument 498 ctx->glRotatef(ctx, angle, x, y, z); in glRotatef() 1033 void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) in glRotatex() argument 1036 ctx->glRotatex(ctx, angle, x, y, z); in glRotatex() 1561 void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) in glRotatexOES() argument 1564 ctx->glRotatexOES(ctx, angle, x, y, z); in glRotatexOES()
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D | gl_enc.cpp | 563 void glRotatef_enc(void *self , GLfloat angle, GLfloat x, GLfloat y, GLfloat z) in glRotatef_enc() argument 575 memcpy(ptr, &angle, 4); ptr += 4; in glRotatef_enc() 2021 void glRotatex_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z) in glRotatex_enc() argument 2033 memcpy(ptr, &angle, 4); ptr += 4; in glRotatex_enc() 3550 void glRotatexOES_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z) in glRotatexOES_enc() argument 3562 memcpy(ptr, &angle, 4); ptr += 4; in glRotatexOES_enc()
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