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Searched refs:enableDirty (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp37 m_states[i].enableDirty = false; in GLClientState()
81 m_states[location].enableDirty |= (state != m_states[location].enabled); in enable()
123 *enableChanged = m_states[location].enableDirty; in getStateAndEnableDirty()
126 m_states[location].enableDirty = false; in getStateAndEnableDirty()
DGLClientState.h64 bool enableDirty; // true if any enable state has changed since last draw member
/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp400 bool enableDirty; in sendVertexData() local
401 … const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()
407 if (!enableDirty && !state->enabled) continue; in sendVertexData()
416 if (enableDirty) in sendVertexData()
/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp427 bool enableDirty; in sendVertexAttributes() local
428 … const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexAttributes()
434 if (!enableDirty && !state->enabled) { in sendVertexAttributes()