Searched refs:mFrameU (Results 1 – 2 of 2) sorted by relevance
128 mFrameU = mFrameU + mTotalPixels / 4; in startDevice()134 mFrameU = mCurrentFrame + mTotalPixels; in startDevice()135 mFrameV = mFrameU + mTotalPixels / 4; in startDevice()143 mFrameU = mFrameV + 1; in startDevice()150 mFrameU = mCurrentFrame + mTotalPixels; in startDevice()151 mFrameV = mFrameU + 1; in startDevice()181 mFrameU = mFrameV = NULL; in stopDevice()261 uint8_t* U_pos = mFrameU; in drawCheckerboard()328 uint8_t* sqU = mFrameU + iUV; in drawSquare()352 uint8_t* U = mFrameU; in drawSolid()[all …]
143 uint8_t* mFrameU; variable