Searched refs:mHour (Results 1 – 2 of 2) sorted by relevance
89 mHour(12), in Scene()127 mHour = hour % 24; in setHour()131 return mHour; in getHour()140 int timeIdx = mHour / kTimeStep; in calculateScene()143 nsecs_t timeSinceIdx = (mHour - timeIdx * kTimeStep) * kOneHourInNsec + time; in calculateScene()251 shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0]; in calculateScene()252 shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1]; in calculateScene()253 shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2]; in calculateScene()256 int adjHour = (mHour + 12) % 24; in calculateScene()
109 int mHour; variable