Searched refs:mSceneX (Results 1 – 2 of 2) sorted by relevance
104 int mSceneX; variable
344 mSceneX = (x + mOffsetX + mHandshakeX) / mMapDiv; in setReadoutPixel()346 mSceneIdx = mSceneY * kSceneWidth + mSceneX; in setReadoutPixel()361 mSceneX++; in getPixelElectrons()