Searched refs:mUVStep (Results 1 – 2 of 2) sorted by relevance
129 mUVStep = 1; in startDevice()136 mUVStep = 1; in startDevice()144 mUVStep = 2; in startDevice()152 mUVStep = 2; in startDevice()162 mUVInRow = (width / 2) * mUVStep; in startDevice()280 Y += 2; U += mUVStep; V += mUVStep; in drawCheckerboard()327 const int iUV = (y / 2) * mUVInRow + (x / 2) * mUVStep; in drawSquare()335 sqY += 2; sqU += mUVStep; sqV += mUVStep; in drawSquare()354 for (int k = 0; k < mUVTotalNum; k++, U += mUVStep, V += mUVStep) { in drawSolid()364 const int each_in_row = mUVInRow / mUVStep; in drawStripes()[all …]
149 int mUVStep; variable