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Searched refs:moonLux (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp212 float moonLux = in calculateScene() local
215 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()
218 moonLux / kMoonlightXY[1] * kMoonlightXY[0], in calculateScene()
219 moonLux, in calculateScene()
220 moonLux / kMoonlightXY[1] * in calculateScene()