Searched refs:moonLux (Results 1 – 1 of 1) sorted by relevance
212 float moonLux = in calculateScene() local215 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()218 moonLux / kMoonlightXY[1] * kMoonlightXY[0], in calculateScene()219 moonLux, in calculateScene()220 moonLux / kMoonlightXY[1] * in calculateScene()