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Searched refs:moonShadeLux (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp215 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene() local
224 moonShadeLux / kMoonlightXY[1] * kMoonlightXY[0], in calculateScene()
225 moonShadeLux, in calculateScene()
226 moonShadeLux / kMoonlightXY[1] * in calculateScene()