Searched refs:nextTimeIdx (Results 1 – 1 of 1) sorted by relevance
141 int nextTimeIdx = (timeIdx + 1) % (24 / kTimeStep); in calculateScene() local149 kSunlight[nextTimeIdx] * timeFrac; in calculateScene()168 if (kSunlight[nextTimeIdx] == kSunsetIllum || in calculateScene()169 kSunlight[nextTimeIdx] == kTwilightIllum) { in calculateScene()214 kMoonlight[nextTimeIdx] * timeFrac; in calculateScene()