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Searched refs:portrait (Results 1 – 6 of 6) sorted by relevance

/device/sample/skins/WVGAMedDpi/
Dlayout2 portrait {
355 portrait {
362 name portrait
398 name portrait
/device/moto/shamu/camera/QCamera/HAL/core/src/
DQCameraParameters.cpp199 static const char* portrait = "portrait"; variable
214 if (orientation && !strcmp(orientation, portrait)) in getOrientation()
221 set("orientation", portrait); in setOrientation()
/device/lge/mako/camera/
DQCameraParameters.cpp187 static const char* portrait = "portrait"; variable
202 if (orientation && !strcmp(orientation, portrait)) in getOrientation()
209 set("orientation", portrait); in setOrientation()
/device/asus/flo/camera/QCamera2/HAL/
DQCameraParameters.cpp282 static const char* portrait = "portrait"; variable
1364 if (strcmp(str, portrait) == 0 || strcmp(str, landscape) == 0) { in setOrientation()
/device/lge/hammerhead/camera/QCamera2/HAL/
DQCameraParameters.cpp282 static const char* portrait = "portrait"; variable
1364 if (strcmp(str, portrait) == 0 || strcmp(str, landscape) == 0) { in setOrientation()
/device/moto/shamu/camera/QCamera2/HAL/
DQCameraParameters.cpp332 static const char* portrait = "portrait"; variable
1636 if (strcmp(str, portrait) == 0 || strcmp(str, landscape) == 0) { in setOrientation()