Searched refs:portrait (Results 1 – 6 of 6) sorted by relevance
/device/sample/skins/WVGAMedDpi/ |
D | layout | 2 portrait { 355 portrait { 362 name portrait 398 name portrait
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/device/moto/shamu/camera/QCamera/HAL/core/src/ |
D | QCameraParameters.cpp | 199 static const char* portrait = "portrait"; variable 214 if (orientation && !strcmp(orientation, portrait)) in getOrientation() 221 set("orientation", portrait); in setOrientation()
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/device/lge/mako/camera/ |
D | QCameraParameters.cpp | 187 static const char* portrait = "portrait"; variable 202 if (orientation && !strcmp(orientation, portrait)) in getOrientation() 209 set("orientation", portrait); in setOrientation()
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/device/asus/flo/camera/QCamera2/HAL/ |
D | QCameraParameters.cpp | 282 static const char* portrait = "portrait"; variable 1364 if (strcmp(str, portrait) == 0 || strcmp(str, landscape) == 0) { in setOrientation()
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/device/lge/hammerhead/camera/QCamera2/HAL/ |
D | QCameraParameters.cpp | 282 static const char* portrait = "portrait"; variable 1364 if (strcmp(str, portrait) == 0 || strcmp(str, landscape) == 0) { in setOrientation()
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/device/moto/shamu/camera/QCamera2/HAL/ |
D | QCameraParameters.cpp | 332 static const char* portrait = "portrait"; variable 1636 if (strcmp(str, portrait) == 0 || strcmp(str, landscape) == 0) { in setOrientation()
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