Searched refs:priorityTarget (Results 1 – 2 of 2) sorted by relevance
635 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() local647 if (target != priorityTarget) { in s_glBindTexture()653 if (target == priorityTarget) { in s_glBindTexture()916 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget() local918 m_state->getBoundTexture(priorityTarget)); in restore2DTextureTarget()
1073 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() local1084 if (target != priorityTarget) { in s_glBindTexture()1090 if (target == priorityTarget) { in s_glBindTexture()1262 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget() local1264 m_state->getBoundTexture(priorityTarget)); in restore2DTextureTarget()