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Searched refs:setSamplerUniform (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLSharedGroup.h86 bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);
133 bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
DGLSharedGroup.cpp178 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target) in setSamplerUniform() function in ProgramData
440 bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target) in setSamplerUniform() function in GLSharedGroup
444 return pData ? pData->setSamplerUniform(appLoc, val, target) : false; in setSamplerUniform()
/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp927 if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) { in s_glUniform1i()