Searched refs:setSamplerUniform (Results 1 – 3 of 3) sorted by relevance
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
D | GLSharedGroup.h | 86 bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target); 133 bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
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D | GLSharedGroup.cpp | 178 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target) in setSamplerUniform() function in ProgramData 440 bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target) in setSamplerUniform() function in GLSharedGroup 444 return pData ? pData->setSamplerUniform(appLoc, val, target) : false; in setSamplerUniform()
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 927 if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) { in s_glUniform1i()
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