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Searched refs:shadeIllumXYZ (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp245 float shadeIllumXYZ[3] = { in calculateScene() local
251 shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0]; in calculateScene()
252 shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1]; in calculateScene()
253 shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2]; in calculateScene()
258 shadeIllumXYZ[0] += (adjHour < adjMoonOverhead) ? in calculateScene()
260 shadeIllumXYZ[1] += (adjHour < adjMoonOverhead) ? in calculateScene()
262 shadeIllumXYZ[2] += (adjHour < adjMoonOverhead) ? in calculateScene()
268 shadeIllumXYZ[0], shadeIllumXYZ[1], shadeIllumXYZ[2]); in calculateScene()
288 matXYZ[0] *= shadeIllumXYZ[0]; in calculateScene()
289 matXYZ[1] *= shadeIllumXYZ[1]; in calculateScene()
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