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/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp194 float sunXYZ[3] = { in calculateScene() local
207 sunXYZ[0], sunXYZ[1], sunXYZ[2]); in calculateScene()
240 sunXYZ[0] + moonXYZ[0] + kClearNightXYZ[0], in calculateScene()
241 sunXYZ[1] + moonXYZ[1] + kClearNightXYZ[1], in calculateScene()
242 sunXYZ[2] + moonXYZ[2] + kClearNightXYZ[2], in calculateScene()
251 shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0]; in calculateScene()
252 shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1]; in calculateScene()
253 shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2]; in calculateScene()