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Searched refs:tex (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp367 TextureRec* tex = m_tex.textures + m_tex.numTextures; in addTextureRec() local
368 TextureRec* prev = tex - 1; in addTextureRec()
369 while (tex != m_tex.textures && id < prev->id) { in addTextureRec()
370 *tex-- = *prev--; in addTextureRec()
372 tex->id = id; in addTextureRec()
373 tex->target = target; in addTextureRec()
376 return tex; in addTextureRec()
DGLClientState.h269 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local
270 *ptr = tex; in getClientStateParameter()