Searched refs:tex (Results 1 – 2 of 2) sorted by relevance
367 TextureRec* tex = m_tex.textures + m_tex.numTextures; in addTextureRec() local368 TextureRec* prev = tex - 1; in addTextureRec()369 while (tex != m_tex.textures && id < prev->id) { in addTextureRec()370 *tex-- = *prev--; in addTextureRec()372 tex->id = id; in addTextureRec()373 tex->target = target; in addTextureRec()376 return tex; in addTextureRec()
269 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local270 *ptr = tex; in getClientStateParameter()