Searched refs:expected_valid (Results 1 – 4 of 4) sorted by relevance
648 bool expected_valid, in SetShaderStates() argument656 const std::string* log_info = (expected_log_info && !expected_valid) ? in SetShaderStates()660 (expected_translated_source && expected_valid) ? in SetShaderStates()664 (expected_attrib_map && expected_valid) ? in SetShaderStates()668 (expected_uniform_map && expected_valid) ? in SetShaderStates()672 (expected_varying_map && expected_valid) ? in SetShaderStates()676 (expected_name_map && expected_valid) ? in SetShaderStates()693 Return(expected_valid))) in SetShaderStates()695 if (expected_valid) { in SetShaderStates()
114 bool expected_valid,
40 int expected_valid, in CheckLanguage() argument48 EXPECT_EQ(expected_valid, in CheckLanguage()
286 bool expected_valid; in TEST() member306 EXPECT_EQ(resolve_cases[i].expected_valid, output.is_valid()) << i; in TEST()314 EXPECT_EQ(resolve_cases[i].expected_valid, outputw.is_valid()) << i; in TEST()