Searched refs:ALPHA_VALUE (Results 1 – 1 of 1) sorted by relevance
44 ALPHA_VALUE = 223, // should be in [0, 255] enumerator118 realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha in fillTexture()129 textureData[offset + 3] = ALPHA_VALUE; in fillTexture()