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Searched refs:AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/media/java/android/media/
DFocusRequester.java155 case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK: in focusChangeToString()
225 case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK: in focusLossForGainRequest()
234 case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK: in focusLossForGainRequest()
244 case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK: in focusLossForGainRequest()
245 return AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK; in focusLossForGainRequest()
298 && mFocusLossReceived == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK in handleFocusLoss()
DAudioManager.java2203 public static final int AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK = field in AudioManager
/frameworks/support/v4/java/android/support/v4/media/
DTransportPerformer.java173 static final int AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK = field in TransportPerformer
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/audio/
DMediaAudioManagerTest.java205 AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK); in testAudioFocusLossTransientDuck()
/frameworks/base/tests/OneMedia/src/com/android/onemedia/playback/
DLocalRenderer.java352 case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK: in onAudioFocusChange()
/frameworks/base/docs/html/training/managing-audio/
Daudio-focus.jd172 if (focusChange == AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK) {
/frameworks/base/docs/html/guide/topics/media/
Dmediaplayer.jd540 <li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}: You have temporarily
572 case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK:
/frameworks/base/docs/html/sdk/api_diff/8/
DmissingSinces.txt285 NO DOC BLOCK: android.media.AudioManager Field AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK
/frameworks/base/api/
Dsystem-current.txt15130 field public static final int AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK = -3; // 0xfffffffd
Dcurrent.txt14107 field public static final int AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK = -3; // 0xfffffffd