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Searched refs:AnimationContext (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/
DAnimationContext.h30 class AnimationContext; variable
47 AnimationContext& context() { return mContext; } in context()
59 friend class AnimationContext;
60 AnimationHandle(AnimationContext& context);
61 AnimationHandle(RenderNode& animatingNode, AnimationContext& context);
69 AnimationContext& mContext;
75 class AnimationContext {
76 PREVENT_COPY_AND_ASSIGN(AnimationContext);
78 ANDROID_API AnimationContext(renderthread::TimeLord& clock);
79 ANDROID_API virtual ~AnimationContext();
DAnimationContext.cpp25 AnimationContext::AnimationContext(renderthread::TimeLord& clock) in AnimationContext() function in android::uirenderer::AnimationContext
32 AnimationContext::~AnimationContext() { in ~AnimationContext()
35 void AnimationContext::destroy() { in destroy()
46 void AnimationContext::addAnimatingRenderNode(RenderNode& node) { in addAnimatingRenderNode()
53 void AnimationContext::addAnimationHandle(AnimationHandle* handle) { in addAnimationHandle()
57 void AnimationContext::startFrame(TreeInfo::TraversalMode mode) { in startFrame()
69 void AnimationContext::runRemainingAnimations(TreeInfo& info) { in runRemainingAnimations()
80 void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator, in callOnFinished()
85 AnimationHandle::AnimationHandle(AnimationContext& context) in AnimationHandle()
91 AnimationHandle::AnimationHandle(RenderNode& animatingNode, AnimationContext& context) in AnimationHandle()
DAnimator.h31 class AnimationContext; variable
66 void pushStaging(AnimationContext& context);
67 bool animate(AnimationContext& context);
75 void forceEndNow(AnimationContext& context);
85 void callOnFinishedListener(AnimationContext& context);
114 virtual void transitionToRunning(AnimationContext& context);
DIContextFactory.h26 class AnimationContext; variable
30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
DAnimatorManager.cpp81 AnimateFunctor(TreeInfo& info, AnimationContext& context) in AnimateFunctor()
104 AnimationContext& mContext;
158 EndActiveAnimatorsFunctor(AnimationContext& context) : mContext(context) {} in EndActiveAnimatorsFunctor()
166 AnimationContext& mContext;
DAnimator.cpp90 void BaseRenderNodeAnimator::pushStaging(AnimationContext& context) { in pushStaging()
105 void BaseRenderNodeAnimator::transitionToRunning(AnimationContext& context) { in transitionToRunning()
128 bool BaseRenderNodeAnimator::animate(AnimationContext& context) { in animate()
165 void BaseRenderNodeAnimator::forceEndNow(AnimationContext& context) { in forceEndNow()
172 void BaseRenderNodeAnimator::callOnFinishedListener(AnimationContext& context) { in callOnFinishedListener()
DAndroid.mk15 AnimationContext.cpp \
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp137 void doAttachAnimatingNodes(AnimationContext* context) { in doAttachAnimatingNodes()
151 class AnimationContextBridge : public AnimationContext {
154 : AnimationContext(clock), mRootNode(rootNode) { in AnimationContextBridge()
165 AnimationContext::startFrame(mode); in startFrame()
170 AnimationContext::runRemainingAnimations(info); in runRemainingAnimations()
180 AnimationContext::destroy(); in destroy()
201 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()
Dandroid_view_Surface.cpp382 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()
383 return new AnimationContext(clock); in createAnimationContext()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h40 class AnimationContext; variable
131 AnimationContext* mAnimationContext;
/frameworks/base/libs/hwui/tests/
Dmain.cpp36 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()
37 return new AnimationContext(clock); in createAnimationContext()