Searched refs:Ba (Results 1 – 2 of 2) sorted by relevance
162 Ba.x = 0; in Fusion()163 Ba.y = 0; in Fusion()164 Ba.z = 1; in Fusion()291 update(a*l, Ba, accSTDEV*l); in handleAcc()312 const vec3_t up( getRotationMatrix() * Ba ); in handleMag()
69 vec3_t Ba, Bm; variable