Searched refs:DEBUG_STATE (Results 1 – 1 of 1) sorted by relevance
40 static final boolean DEBUG_STATE = false; field in ScreenRotationAnimation358 if (DEBUG_STATE) Slog.v(TAG, "**** ROTATION: " + delta); in setRotationInTransaction()398 if (DEBUG_STATE) Slog.v(TAG, "Creating start and finish animations"); in startAnimation()418 if (DEBUG_STATE) Slog.v(TAG, "Rotation delta: " + delta + " finalWidth=" in startAnimation()484 if (DEBUG_STATE) Slog.v(TAG, "Initializing start and finish animations"); in startAnimation()537 if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()561 if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()568 if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()601 if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()608 if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()[all …]