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Searched refs:DEQUEUED (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/gui/
DBufferSlot.cpp23 case BufferSlot::DEQUEUED: return "DEQUEUED"; in bufferStateName()
DBufferQueueProducer.cpp64 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { in requestBuffer()
97 if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) { in setBufferCount()
170 case BufferSlot::DEQUEUED: in waitForFreeSlotThenRelock()
308 mSlots[found].mBufferState = BufferSlot::DEQUEUED; in dequeueBuffer()
405 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { in detachBuffer()
504 mSlots[*outSlot].mBufferState = BufferSlot::DEQUEUED; in attachBuffer()
572 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { in queueBuffer()
707 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { in cancelBuffer()
DBufferQueueCore.cpp166 if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) { in getMaxBufferCountLocked()
/frameworks/native/include/gui/
DBufferSlot.h71 DEQUEUED = 1, enumerator