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Searched refs:DeferStateStruct (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayList.h90 class DeferStateStruct : public PlaybackStateStruct {
92 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) in DeferStateStruct() function
DDeferredDisplayList.h82 friend class DeferStateStruct; // used to give access to allocator variable
DDisplayListOp.h78 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
97 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
121 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
289 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
315 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
353 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
526 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
1479 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
DRenderNode.h111 void defer(DeferStateStruct& deferStruct, const int level);
DLayer.h50 class DeferStateStruct; variable
DRenderNode.cpp586 DeferOperationHandler(DeferStateStruct& deferStruct, int level) in DeferOperationHandler()
599 DeferStateStruct& mDeferStruct;
603 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { in defer()
DLayer.cpp255 DeferStateStruct deferredState(*deferredList, *renderer, in defer()
DOpenGLRenderer.cpp1919 DeferStateStruct deferStruct(deferredList, *this, replayFlags);