Home
last modified time | relevance | path

Searched refs:DisplayState (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/services/surfaceflinger/
DDisplayDevice.cpp133 setProjection(DisplayState::eOrientationDefault, mViewport, mFrame); in DisplayDevice()
363 case DisplayState::eOrientationDefault: in getOrientationTransform()
366 case DisplayState::eOrientation90: in getOrientationTransform()
369 case DisplayState::eOrientation180: in getOrientationTransform()
372 case DisplayState::eOrientation270: in getOrientationTransform()
384 case DisplayState::eOrientationDefault: in orientationToTransfrom()
387 case DisplayState::eOrientation90: in orientationToTransfrom()
390 case DisplayState::eOrientation180: in orientationToTransfrom()
393 case DisplayState::eOrientation270: in orientationToTransfrom()
DSurfaceFlinger.cpp1987 const Vector<DisplayState>& displays, in setTransactionState()
2012 const DisplayState& s(displays[i]); in setTransactionState()
2063 uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) in setDisplayStateLocked()
2073 if (what & DisplayState::eSurfaceChanged) { in setDisplayStateLocked()
2079 if (what & DisplayState::eLayerStackChanged) { in setDisplayStateLocked()
2085 if (what & DisplayState::eDisplayProjectionChanged) { in setDisplayStateLocked()
2099 if (what & DisplayState::eDisplaySizeChanged) { in setDisplayStateLocked()
2286 Vector<DisplayState> displays; in onInitializeDisplays()
2287 DisplayState d; in onInitializeDisplays()
2288 d.what = DisplayState::eDisplayProjectionChanged | in onInitializeDisplays()
[all …]
DSurfaceFlinger.h199 const Vector<DisplayState>& displays, uint32_t flags);
277 uint32_t setDisplayStateLocked(const DisplayState& s);
/frameworks/native/libs/gui/
DSurfaceComposerClient.cpp107 int compare_type(const DisplayState& lhs, const DisplayState& rhs) { in compare_type()
117 SortedVector<DisplayState > mDisplayStates;
134 DisplayState& getDisplayStateLocked(const sp<IBinder>& token);
212 Vector<DisplayState> displayTransaction; in closeGlobalTransactionImpl()
389 DisplayState& Composer::getDisplayStateLocked(const sp<IBinder>& token) { in getDisplayStateLocked()
390 DisplayState s; in getDisplayStateLocked()
404 DisplayState& s(getDisplayStateLocked(token)); in setDisplaySurface()
406 s.what |= DisplayState::eSurfaceChanged; in setDisplaySurface()
412 DisplayState& s(getDisplayStateLocked(token)); in setDisplayLayerStack()
414 s.what |= DisplayState::eLayerStackChanged; in setDisplayLayerStack()
[all …]
DLayerState.cpp80 status_t DisplayState::write(Parcel& output) const { in write()
93 status_t DisplayState::read(const Parcel& input) { in read()
DISurfaceComposer.cpp74 const Vector<DisplayState>& displays, in setTransactionState()
88 Vector<DisplayState>::const_iterator b(displays.begin()); in setTransactionState()
89 Vector<DisplayState>::const_iterator e(displays.end()); in setTransactionState()
331 DisplayState d; in onTransact()
332 Vector<DisplayState> displays; in onTransact()
/frameworks/native/include/gui/
DISurfaceComposer.h40 class DisplayState; variable
103 const Vector<DisplayState>& displays, uint32_t flags) = 0;
/frameworks/native/include/private/gui/
DLayerState.h102 struct DisplayState { struct