Searched refs:DisplayState (Results 1 – 8 of 8) sorted by relevance
133 setProjection(DisplayState::eOrientationDefault, mViewport, mFrame); in DisplayDevice()363 case DisplayState::eOrientationDefault: in getOrientationTransform()366 case DisplayState::eOrientation90: in getOrientationTransform()369 case DisplayState::eOrientation180: in getOrientationTransform()372 case DisplayState::eOrientation270: in getOrientationTransform()384 case DisplayState::eOrientationDefault: in orientationToTransfrom()387 case DisplayState::eOrientation90: in orientationToTransfrom()390 case DisplayState::eOrientation180: in orientationToTransfrom()393 case DisplayState::eOrientation270: in orientationToTransfrom()
1987 const Vector<DisplayState>& displays, in setTransactionState()2012 const DisplayState& s(displays[i]); in setTransactionState()2063 uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) in setDisplayStateLocked()2073 if (what & DisplayState::eSurfaceChanged) { in setDisplayStateLocked()2079 if (what & DisplayState::eLayerStackChanged) { in setDisplayStateLocked()2085 if (what & DisplayState::eDisplayProjectionChanged) { in setDisplayStateLocked()2099 if (what & DisplayState::eDisplaySizeChanged) { in setDisplayStateLocked()2286 Vector<DisplayState> displays; in onInitializeDisplays()2287 DisplayState d; in onInitializeDisplays()2288 d.what = DisplayState::eDisplayProjectionChanged | in onInitializeDisplays()[all …]
199 const Vector<DisplayState>& displays, uint32_t flags);277 uint32_t setDisplayStateLocked(const DisplayState& s);
107 int compare_type(const DisplayState& lhs, const DisplayState& rhs) { in compare_type()117 SortedVector<DisplayState > mDisplayStates;134 DisplayState& getDisplayStateLocked(const sp<IBinder>& token);212 Vector<DisplayState> displayTransaction; in closeGlobalTransactionImpl()389 DisplayState& Composer::getDisplayStateLocked(const sp<IBinder>& token) { in getDisplayStateLocked()390 DisplayState s; in getDisplayStateLocked()404 DisplayState& s(getDisplayStateLocked(token)); in setDisplaySurface()406 s.what |= DisplayState::eSurfaceChanged; in setDisplaySurface()412 DisplayState& s(getDisplayStateLocked(token)); in setDisplayLayerStack()414 s.what |= DisplayState::eLayerStackChanged; in setDisplayLayerStack()[all …]
80 status_t DisplayState::write(Parcel& output) const { in write()93 status_t DisplayState::read(const Parcel& input) { in read()
74 const Vector<DisplayState>& displays, in setTransactionState()88 Vector<DisplayState>::const_iterator b(displays.begin()); in setTransactionState()89 Vector<DisplayState>::const_iterator e(displays.end()); in setTransactionState()331 DisplayState d; in onTransact()332 Vector<DisplayState> displays; in onTransact()
40 class DisplayState; variable103 const Vector<DisplayState>& displays, uint32_t flags) = 0;
102 struct DisplayState { struct