Searched refs:DrawRenderNodeOp (Results 1 – 7 of 7) sorted by relevance
64 class DrawRenderNodeOp; variable152 size_t addChild(DrawRenderNodeOp* childOp);153 const Vector<DrawRenderNodeOp*>& children() { return mChildren; } in children()170 Vector<DrawRenderNodeOp*> mChildren;
63 class DrawRenderNodeOp; variable183 typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;197 void computeOrderingImpl(DrawRenderNodeOp* opState,199 Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,276 Vector<DrawRenderNodeOp*> mProjectedNodes;
349 DrawRenderNodeOp* op = subtree->children()[i]; in prepareSubTree()521 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; in computeOrdering()528 DrawRenderNodeOp* opState, in computeOrderingImpl()530 Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface, in computeOrderingImpl()554 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; in computeOrderingImpl()558 Vector<DrawRenderNodeOp*>* projectionChildren = NULL; in computeOrderingImpl()644 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; in buildZSortedChildList()761 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; in issueOperationsOf3dChildren()779 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; in issueOperationsOf3dChildren()807 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); in issueOperationsOfProjectedChildren()[all …]
86 size_t DisplayListData::addChild(DrawRenderNodeOp* op) { in addChild()
186 DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(renderNode, flags, *currentTransform()); in drawRenderNode()516 size_t DisplayListRenderer::addRenderNodeOp(DrawRenderNodeOp* op) { in addRenderNodeOp()
184 size_t addRenderNodeOp(DrawRenderNodeOp* op);
1471 class DrawRenderNodeOp : public DrawBoundedOp {1475 DrawRenderNodeOp(RenderNode* renderNode, int flags, const mat4& transformFromParent) in DrawRenderNodeOp() function