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Searched refs:FENCE_SYNC_HANDLE (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/opengl/libagl/
Degl.cpp2086 #define FENCE_SYNC_HANDLE ((EGLSyncKHR)0xFE4CE) macro
2106 return FENCE_SYNC_HANDLE; in eglCreateSyncKHR()
2111 if (sync != FENCE_SYNC_HANDLE) { in eglDestroySyncKHR()
2121 if (sync != FENCE_SYNC_HANDLE) { in eglClientWaitSyncKHR()
2131 if (sync != FENCE_SYNC_HANDLE) { in eglGetSyncAttribKHR()