Searched refs:FLAG_RUN_ANIMATION (Results 1 – 1 of 1) sorted by relevance
238 private static final int FLAG_RUN_ANIMATION = 0x8; field in ViewGroup3132 if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) { in dispatchDraw()3158 mGroupFlags &= ~FLAG_RUN_ANIMATION; in dispatchDraw()5068 mGroupFlags |= FLAG_RUN_ANIMATION; in startLayoutAnimation()5080 mGroupFlags |= FLAG_RUN_ANIMATION; in scheduleLayoutAnimation()5092 mGroupFlags |= FLAG_RUN_ANIMATION; in setLayoutAnimation()