Searched refs:FLAG_VIBRATE (Results 1 – 7 of 7) sorted by relevance
211 flags = AudioManager.FLAG_PLAY_SOUND | AudioManager.FLAG_VIBRATE; in sendVolumeKeyEvent()213 flags = AudioManager.FLAG_SHOW_UI | AudioManager.FLAG_VIBRATE; in sendVolumeKeyEvent()
710 postVolumeChanged(sc.streamType, AudioManager.FLAG_SHOW_UI | AudioManager.FLAG_VIBRATE); in toggleRinger()1204 ((flags & AudioManager.FLAG_VIBRATE) != 0) && in onShowVolumeChanged()1550 AudioManager.FLAG_SHOW_UI | AudioManager.FLAG_VIBRATE);
462 public static final int FLAG_VIBRATE = 1 << 4; field in AudioManager730 int flags = FLAG_SHOW_UI | FLAG_VIBRATE; in handleKeyDown()
997 flags &= ~AudioManager.FLAG_VIBRATE; in adjustSuggestedStreamVolume()1079 flags &= ~AudioManager.FLAG_VIBRATE; in adjustStreamVolume()
1771 AudioManager.FLAG_SHOW_UI | AudioManager.FLAG_VIBRATE); in onKeyDown()1857 | AudioManager.FLAG_VIBRATE); in onKeyUp()1861 AudioManager.FLAG_PLAY_SOUND | AudioManager.FLAG_VIBRATE); in onKeyUp()
15148 field public static final int FLAG_VIBRATE = 16; // 0x10
14125 field public static final int FLAG_VIBRATE = 16; // 0x10