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Searched refs:GL_LINES (Results 1 – 19 of 19) sorted by relevance

/frameworks/native/opengl/tests/linetex/
Dlinetex.cpp107 glDrawArrays(GL_LINES, 0, 2); in main()
/frameworks/rs/driver/
DrsdPath.cpp177 RSD_CALL_GL(glDrawArrays, GL_LINES, 0, 6); in draw()
DrsdMeshObj.cpp189 case RS_PRIMITIVE_LINE: mGLPrimitives[i] = GL_LINES; break; in updateGLPrimitives()
/frameworks/native/opengl/libagl/
Darray.cpp410 case GL_LINES: prim_count = total / 2; break; in dump_stats()
1103 case GL_LINES: in validate_arrays()
1356 case GL_LINES: in glDrawArrays()
1401 case GL_LINES: in glDrawElements()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java114 int GL_LINES = 0x0001; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if113 int GL_LINES = 0x0001;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java116 public static final int GL_LINES = 0x0001; field in GLES10
DGLES20.java32 public static final int GL_LINES = 0x0001; field in GLES20
DGLLogWrapper.java590 case GL_LINES: in getBeginMode()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h92 #define GL_LINES 0x0001 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if116 public static final int GL_LINES = 0x0001;
DGLES20Header.java-if32 public static final int GL_LINES = 0x0001;
/frameworks/native/opengl/include/GLES/
Dgl.h57 #define GL_LINES 0x0001 macro
/frameworks/native/opengl/include/GLES2/
Dgl2.h82 #define GL_LINES 0x0001 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h82 #define GL_LINES 0x0001 macro
Dgl31.h82 #define GL_LINES 0x0001 macro
/frameworks/native/opengl/libs/
Denums.in2 GL_ENUM(0x0001,GL_LINES)
/frameworks/base/api/
Dsystem-current.txt20675 field public static final int GL_LINES = 1; // 0x1
21573 field public static final int GL_LINES = 1; // 0x1
54546 field public static final int GL_LINES = 1; // 0x1
Dcurrent.txt19095 field public static final int GL_LINES = 1; // 0x1
19993 field public static final int GL_LINES = 1; // 0x1
52017 field public static final int GL_LINES = 1; // 0x1