Searched refs:HAS_DRAWN (Results 1 – 2 of 2) sorted by relevance
170 static final int HAS_DRAWN = 4; field in WindowStateAnimator181 case HAS_DRAWN: return "HAS_DRAWN"; in drawStateToString()408 if (mDrawState == HAS_DRAWN in stepAnimationLocked()1532 if (mLastHidden && mDrawState == HAS_DRAWN) { in prepareSurfaceLocked()1701 mDrawState = HAS_DRAWN; in performShowLocked()
1038 || mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN); in isDrawFinishedLw()1048 || mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN); in isDrawnLw()1169 return mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN; in hasDrawnLw()