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Searched refs:InputTarget (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp786 Vector<InputTarget> inputTargets; in dispatchKeyLocked()
836 Vector<InputTarget> inputTargets; in dispatchMotionLocked()
908 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked()
918 const InputTarget& inputTarget = inputTargets.itemAt(i); in dispatchEventLocked()
1059 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { in findFocusedWindowTargetsLocked()
1098 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), in findFocusedWindowTargetsLocked()
1116 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, in findTouchedWindowTargetsLocked()
1211 int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE; in findTouchedWindowTargetsLocked()
1213 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; in findTouchedWindowTargetsLocked()
1245 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; in findTouchedWindowTargetsLocked()
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DInputDispatcher.h87 struct InputTarget { struct
553 return targetFlags & InputTarget::FLAG_FOREGROUND; in hasForegroundTarget()
557 return targetFlags & InputTarget::FLAG_SPLIT; in isSplit()
995 const Vector<InputTarget>& inputTargets);
1027 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1029 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1033 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
1034 void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
1053 EventEntry* eventEntry, const InputTarget* inputTarget);
1055 EventEntry* eventEntry, const InputTarget* inputTarget);
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