Searched refs:InputTarget (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 786 Vector<InputTarget> inputTargets; in dispatchKeyLocked() 836 Vector<InputTarget> inputTargets; in dispatchMotionLocked() 908 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked() 918 const InputTarget& inputTarget = inputTargets.itemAt(i); in dispatchEventLocked() 1059 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { in findFocusedWindowTargetsLocked() 1098 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), in findFocusedWindowTargetsLocked() 1116 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, in findTouchedWindowTargetsLocked() 1211 int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE; in findTouchedWindowTargetsLocked() 1213 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; in findTouchedWindowTargetsLocked() 1245 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; in findTouchedWindowTargetsLocked() [all …]
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D | InputDispatcher.h | 87 struct InputTarget { struct 553 return targetFlags & InputTarget::FLAG_FOREGROUND; in hasForegroundTarget() 557 return targetFlags & InputTarget::FLAG_SPLIT; in isSplit() 995 const Vector<InputTarget>& inputTargets); 1027 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime); 1029 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, 1033 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets); 1034 void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets); 1053 EventEntry* eventEntry, const InputTarget* inputTarget); 1055 EventEntry* eventEntry, const InputTarget* inputTarget); [all …]
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