Searched refs:MAX_SHADOW_INDEX_COUNT (Results 1 – 3 of 3) sorted by relevance
134 if (currentIndex != MAX_SHADOW_INDEX_COUNT) { in generateShadowIndices()136 currentIndex, MAX_SHADOW_INDEX_COUNT); in generateShadowIndices()138 for (int i = 0; i < MAX_SHADOW_INDEX_COUNT; i++) { in generateShadowIndices()
61 #define MAX_SHADOW_INDEX_COUNT TWO_POLY_RING_SHADOW_INDEX_COUNT macro
436 uint16_t* shadowIndices = new uint16_t[MAX_SHADOW_INDEX_COUNT]; in bindShadowIndicesBuffer()440 glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_SHADOW_INDEX_COUNT * sizeof(uint16_t), in bindShadowIndicesBuffer()