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Searched refs:MAX_SHADOW_INDEX_COUNT (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DShadowTessellator.cpp134 if (currentIndex != MAX_SHADOW_INDEX_COUNT) { in generateShadowIndices()
136 currentIndex, MAX_SHADOW_INDEX_COUNT); in generateShadowIndices()
138 for (int i = 0; i < MAX_SHADOW_INDEX_COUNT; i++) { in generateShadowIndices()
DShadowTessellator.h61 #define MAX_SHADOW_INDEX_COUNT TWO_POLY_RING_SHADOW_INDEX_COUNT macro
DCaches.cpp436 uint16_t* shadowIndices = new uint16_t[MAX_SHADOW_INDEX_COUNT]; in bindShadowIndicesBuffer()
440 glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_SHADOW_INDEX_COUNT * sizeof(uint16_t), in bindShadowIndicesBuffer()