Searched refs:NUM_SOUND_EFFECTS (Results 1 – 2 of 2) sorted by relevance
2010 public static final int NUM_SOUND_EFFECTS = 10; field in AudioManager2029 if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) { in playSoundEffect()2064 if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) { in playSoundEffect()2100 if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) { in playSoundEffect()
250 private final int[][] SOUND_EFFECT_FILES_MAP = new int[AudioManager.NUM_SOUND_EFFECTS][2];2233 for (int i = 0; i < AudioManager.NUM_SOUND_EFFECTS; i++) { in loadTouchSoundAssetDefaults()2321 if (effectType >= AudioManager.NUM_SOUND_EFFECTS || effectType < 0) { in playSoundEffectVolume()4037 for (int effect = 0; effect < AudioManager.NUM_SOUND_EFFECTS; effect++) { in onLoadSoundEffects()4085 for (int effect = 0; effect < AudioManager.NUM_SOUND_EFFECTS; effect++) { in onLoadSoundEffects()4114 for (int effect = 0; effect < AudioManager.NUM_SOUND_EFFECTS; effect++) { in onUnloadSoundEffects()