/frameworks/base/libs/hwui/ |
D | DisplayListOp.h | 112 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0; 139 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0; 148 virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, in multiDraw() 168 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, in onDefer() 185 return OpenGLRenderer::getAlphaDirect(mPaint); in getPaintAlpha() 202 const SkPaint* getPaint(OpenGLRenderer& renderer) { in getPaint() 229 SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint); in isOpaqueOverBounds() 265 OpenGLRenderer::TextShadow textShadow; in getLocalBounds() 266 if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) { in getLocalBounds() 295 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() [all …]
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D | OpenGLRenderer.cpp | 132 OpenGLRenderer::OpenGLRenderer(RenderState& renderState) in OpenGLRenderer() function in android::uirenderer::OpenGLRenderer 151 OpenGLRenderer::~OpenGLRenderer() { in ~OpenGLRenderer() 156 void OpenGLRenderer::initProperties() { in initProperties() 167 void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius, in initLight() 179 void OpenGLRenderer::onViewportInitialized() { in onViewportInitialized() 187 void OpenGLRenderer::setupFrameState(float left, float top, in setupFrameState() 195 status_t OpenGLRenderer::startFrame() { in startFrame() 220 status_t OpenGLRenderer::prepareDirty(float left, float top, in prepareDirty() 239 void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) { in discardFramebuffer() 253 status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) { in clear() [all …]
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D | DeferredDisplayList.h | 109 status_t flush(OpenGLRenderer& renderer, Rect& dirty); 111 void addClip(OpenGLRenderer& renderer, ClipOp* op); 112 void addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount); 113 void addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount); 114 void addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, int newSaveCount); 120 void addDrawOp(OpenGLRenderer& renderer, DrawOp* op); 141 void storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op); 142 void storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, int newSaveCount);
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D | DrawProfiler.h | 25 class OpenGLRenderer; variable 41 void draw(OpenGLRenderer* canvas); 64 void drawGraph(OpenGLRenderer* canvas); 65 void drawCurrentFrame(OpenGLRenderer* canvas); 66 void drawThreshold(OpenGLRenderer* canvas);
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D | DisplayList.h | 56 class OpenGLRenderer; variable 71 PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator) in PlaybackStateStruct() 77 OpenGLRenderer& mRenderer; 92 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) in DeferStateStruct() 101 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) in ReplayStateStruct()
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D | DeferredDisplayList.cpp | 55 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0; 94 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { in replay() 272 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { in replay() 316 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { in replay() 338 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { in replay() 362 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { in replay() 422 void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) { in addClip() 447 void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer, in addSaveLayer() 460 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) { in addSave() 482 void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, in addRestoreToCount() [all …]
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D | RenderNode.h | 54 class OpenGLRenderer; variable 203 inline void setViewProperties(OpenGLRenderer& renderer, T& handler); 214 OpenGLRenderer& renderer, T& handler); 217 inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler); 224 inline void issueOperations(OpenGLRenderer& renderer, T& handler);
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D | Layer.h | 47 class OpenGLRenderer; variable 277 void defer(const OpenGLRenderer& rootRenderer); 280 void render(const OpenGLRenderer& rootRenderer); 328 OpenGLRenderer* renderer; 337 void updateLightPosFromRenderer(const OpenGLRenderer& rootRenderer);
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D | TreeInfo.h | 33 class OpenGLRenderer; variable 96 OpenGLRenderer* renderer;
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D | DrawProfiler.cpp | 125 void DrawProfiler::draw(OpenGLRenderer* canvas) { in draw() 189 void DrawProfiler::drawGraph(OpenGLRenderer* canvas) { in drawGraph() 197 void DrawProfiler::drawCurrentFrame(OpenGLRenderer* canvas) { in drawCurrentFrame() 208 void DrawProfiler::drawThreshold(OpenGLRenderer* canvas) { in drawThreshold()
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D | Layer.cpp | 106 void Layer::updateLightPosFromRenderer(const OpenGLRenderer& rootRenderer) { in updateLightPosFromRenderer() 191 OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode); in setPaint() 240 void Layer::defer(const OpenGLRenderer& rootRenderer) { in defer() 298 void Layer::render(const OpenGLRenderer& rootRenderer) { in render()
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D | LayerRenderer.cpp | 40 : OpenGLRenderer(renderState) in LayerRenderer() 68 return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); in prepareDirty() 82 return OpenGLRenderer::clear(left, top, right, bottom, opaque); in clear() 86 OpenGLRenderer::finish(); in finish() 122 return OpenGLRenderer::getRegion(); in getRegion() 437 renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f, in copyLayer()
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D | FontRenderer.h | 50 class OpenGLRenderer; variable 64 TextSetupFunctor(OpenGLRenderer* renderer, float x, float y, bool pureTranslate, in TextSetupFunctor() 73 OpenGLRenderer* renderer;
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D | LayerRenderer.h | 47 class LayerRenderer: public OpenGLRenderer {
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D | DeferredLayerUpdater.cpp | 51 OpenGLRenderer::getAlphaAndModeDirect(paint, &mAlpha, &mMode); in setPaint()
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D | Android.mk | 39 OpenGLRenderer.cpp \
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D | OpenGLRenderer.h | 126 class OpenGLRenderer : public StatefulBaseRenderer { 128 OpenGLRenderer(RenderState& renderState); 129 virtual ~OpenGLRenderer();
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D | RenderNode.cpp | 395 void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { in setViewProperties() 722 OpenGLRenderer& renderer, T& handler) { in issueOperationsOf3dChildren() 794 void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { in issueOperationsOfProjectedChildren() 866 void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { in issueOperations()
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D | RenderProperties.cpp | 61 OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode); in setFromPaint()
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/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.h | 42 class OpenGLRenderer; variable 128 OpenGLRenderer* mCanvas;
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D | CanvasContext.cpp | 117 mCanvas = new OpenGLRenderer(mRenderThread.renderState()); in initialize()
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