Searched refs:Rotation (Results 1 – 16 of 16) sorted by relevance
66 enum Rotation { enum148 Rotation rotation = eRotateNone) = 0;
17 <li><a href="#angle">Expose the Rotation Angle</a></li>18 <li><a href="#rotate">Apply Rotation</a></li>110 <h2 id="angle">Expose the Rotation Angle</h2>134 <h2 id="rotate">Apply Rotation</h2>
9 <li><a href="#sensors-pos-gamerot">Using the Game Rotation Vector Sensor</a></li>10 <li><a href="#sensors-pos-geomrot">Using the Geomagnetic Rotation Vector Sensor</a></li>90 <td>Rotation vector component along the x axis (x * sin(θ/2)).</td>95 <td>Rotation vector component along the y axis (y * sin(θ/2)).</td>99 <td>Rotation vector component along the z axis (z * sin(θ/2)).</td>104 <td>Rotation vector component along the x axis (x * sin(θ/2)).</td>109 <td>Rotation vector component along the y axis (y * sin(θ/2)).</td>113 <td>Rotation vector component along the z axis (z * sin(θ/2)).</td>185 <h2 id="sensors-pos-gamerot">Using the Game Rotation Vector Sensor</h2>188 <a href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-rotate">Rotation[all …]
14 <li><a href="#sensors-motion-rotate">Using the Rotation Vector Sensor</a></li>170 <td>Rotation vector component along the x axis (x * sin(θ/2)).</td>175 <td>Rotation vector component along the y axis (y * sin(θ/2)).</td>179 <td>Rotation vector component along the z axis (z * sin(θ/2)).</td>354 is the same as the one used for the acceleration sensor. Rotation is positive in the482 <h2 id="sensors-motion-rotate">Using the Rotation Vector Sensor</h2>
149 <td>Rotation detection (spin, turn, etc.).</td>753 href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-rotate">Rotation Vector
577 @Surface.Rotation590 @Surface.Rotation
1178 public void setUserRotationMode(@UserRotationMode int mode, @Surface.Rotation int rotation); in setUserRotationMode()
98 public @interface Rotation {} annotation in Surface
154 @Surface.Rotation
111 ISurfaceComposer::Rotation rotation) in captureScreen()366 static_cast<ISurfaceComposer::Rotation>(rotation)); in onTransact()
733 static_cast<ISurfaceComposer::Rotation>(rotation)); in update()
208 bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
3004 bool useIdentityTransform, ISurfaceComposer::Rotation rotation) { in captureScreen()
89 <h2 id="adapting-rotation">Adapting to Rotation and Different Screen Sizes</h2>
61 <li><a href="#RotationAnimation">Rotation animations</a></li>845 <h3 id="RotationAnimation">Rotation animations</h3>
1189 <li>Rotation of the screen during recording is not supported. If the screen does rotate during