Searched refs:RsdVertexArray (Results 1 – 7 of 7) sorted by relevance
/frameworks/rs/driver/ |
D | rsdVertexArray.cpp | 31 RsdVertexArray::RsdVertexArray(const Attrib *attribs, uint32_t numAttribs) { in RsdVertexArray() function in RsdVertexArray 36 RsdVertexArray::~RsdVertexArray() { in ~RsdVertexArray() 39 RsdVertexArray::Attrib::Attrib() { in Attrib() 43 void RsdVertexArray::Attrib::clear() { in clear() 54 void RsdVertexArray::Attrib::set(uint32_t type, uint32_t size, uint32_t stride, in set() 66 void RsdVertexArray::logAttrib(uint32_t idx, uint32_t slot) const { in logAttrib() 82 void RsdVertexArray::setup(const Context *rsc) const { in setup()
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D | rsdVertexArray.h | 31 class RsdVertexArray { 49 RsdVertexArray(const Attrib *attribs, uint32_t numAttribs); 50 virtual ~RsdVertexArray();
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D | rsdPath.cpp | 152 RsdVertexArray::Attrib attribs[2]; in draw() 155 RsdVertexArray va(attribs, 2); in draw()
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D | rsdMeshObj.h | 53 RsdVertexArray::Attrib *mAttribs;
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D | rsdMeshObj.cpp | 96 mAttribs = new RsdVertexArray::Attrib[mAttribCount]; in init() 158 RsdVertexArray va(mAttribs, mAttribCount); in renderPrimitiveRange()
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D | rsdGL.cpp | 543 RsdVertexArray::Attrib attribs[2]; in rsdGLDrawQuadTexCoords() 548 RsdVertexArray va(attribs, 2); in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 329 RsdVertexArray::Attrib attribs[2]; in SC_DrawQuadTexCoords() 333 RsdVertexArray va(attribs, 2); in SC_DrawQuadTexCoords()
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