Searched refs:STATE_LOADED (Results 1 – 4 of 4) sorted by relevance
35 protected static final int STATE_LOADED = 1; field in BasicTexture154 return mState == STATE_LOADED; in isLoaded()
53 mState = STATE_LOADED; in prepare()
265 mState = STATE_LOADED; in uploadToCanvas()
117 private static final int STATE_LOADED = 1; field in UiccCarrierPrivilegeRules386 updateState(STATE_LOADED, "Success!"); in handleMessage()579 case STATE_LOADED: in getStateString()