Searched refs:ST_LOGV (Results 1 – 1 of 1) sorted by relevance
50 #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__) macro138 ST_LOGV("GLConsumer"); in GLConsumer()165 ST_LOGV("GLConsumer"); in GLConsumer()189 ST_LOGV("updateTexImage"); in updateTexImage()212 ST_LOGV("updateTexImage: no buffers were available"); in updateTexImage()237 ST_LOGV("releaseTexImage"); in releaseTexImage()261 ST_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached); in releaseTexImage()413 ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", in updateAndReleaseLocked()542 ST_LOGV("detachFromContext"); in detachFromContext()587 ST_LOGV("attachToContext"); in attachToContext()[all …]