Searched refs:SYSTEM_TIME_MONOTONIC (Results 1 – 21 of 21) sorted by relevance
45 nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC); in GLTrace_glActiveTexture()49 nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC); in GLTrace_glActiveTexture()79 nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC); in GLTrace_glAttachShader()83 nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC); in GLTrace_glAttachShader()119 nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC); in GLTrace_glBindAttribLocation()123 nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC); in GLTrace_glBindAttribLocation()154 nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC); in GLTrace_glBindBuffer()158 nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC); in GLTrace_glBindBuffer()188 nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC); in GLTrace_glBindFramebuffer()192 nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC); in GLTrace_glBindFramebuffer()[all …]
109 return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC)); in rsrUptimeMillis()117 return systemTime(SYSTEM_TIME_MONOTONIC); in rsrUptimeNanos()126 sc->mEnviroment.mLastDtTime = systemTime(SYSTEM_TIME_MONOTONIC); in rsrGetDt()
151 SYSTEM_TIME_MONOTONIC = 1, // monotonic time since unspecified starting point enumerator
101 = nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC)); in setupScript()
63 nsecs_t startTime = systemTime(SYSTEM_TIME_MONOTONIC); in load()68 nsecs_t elapsedTime = systemTime(SYSTEM_TIME_MONOTONIC) - startTime; in load()
66 nsecs_t startTime = systemTime(SYSTEM_TIME_MONOTONIC); in load()71 nsecs_t elapsedTime = systemTime(SYSTEM_TIME_MONOTONIC) - startTime; in load()
148 nsecs_t startTime = systemTime(SYSTEM_TIME_MONOTONIC); in load()153 nsecs_t elapsedTime = systemTime(SYSTEM_TIME_MONOTONIC) - startTime; in load()300 nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); in getEvents()
79 nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); in threadLoop()121 now = systemTime(SYSTEM_TIME_MONOTONIC); in threadLoop()165 listener.mLastEventTime = systemTime(SYSTEM_TIME_MONOTONIC) - mPeriod / 2; in addEventListener()506 nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); in computeNextRefresh()540 nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); in dump()
318 mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC); in waitForEvent()
273 nsecs_t timeoutNanos = nextWakeup - systemTime(SYSTEM_TIME_MONOTONIC); in threadLoop()350 if (next->mRunAt <= 0 || next->mRunAt <= systemTime(SYSTEM_TIME_MONOTONIC)) { in nextTask()
66 return systemTime(SYSTEM_TIME_MONOTONIC) / 1000ll; in GetNowUs()
81 nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); in android_server_PowerManagerService_userActivity()
335 mVsyncRefreshAt = systemTime(SYSTEM_TIME_MONOTONIC) + kVsyncRefreshPeriod; in updateVsync()388 nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); in schedule()
1984 nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); in getTimestamp()
416 nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime; in doAnimate()466 mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC); in startAnimationLocked()
393 ptsUsec = systemTime(SYSTEM_TIME_MONOTONIC) / 1000; in runEncoder()
711 nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); in getEvents()894 nsecs_t time = systemTime(SYSTEM_TIME_MONOTONIC); in getEvents()
274 nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); in loopOnce()290 nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); in loopOnce()511 nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); in refreshConfigurationLocked()1963 nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); in nextStep()
92 return systemTime(SYSTEM_TIME_MONOTONIC); in now()
301 timestamp = systemTime(SYSTEM_TIME_MONOTONIC); in queueBuffer()
966 LOG_EVENT_LONG(LOG_BOOT_PROGRESS_START, ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); in start()