Searched refs:SaveLayerOp (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DeferredDisplayList.h | 37 class SaveLayerOp; variable 112 void addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount);
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D | DisplayList.h | 61 class SaveLayerOp; variable
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D | RenderNode.cpp | 436 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( in setViewProperties() 823 SaveLayerOp* op = new (alloc) SaveLayerOp( in issueOperationsOfProjectedChildren()
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D | RenderNode.h | 60 class SaveLayerOp; variable
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D | DisplayListOp.h | 336 class SaveLayerOp : public StateOp { 338 SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags) in SaveLayerOp() function 346 SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags) in SaveLayerOp() function
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D | DeferredDisplayList.cpp | 448 SaveLayerOp* op, int newSaveCount) { in addSaveLayer()
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D | DisplayListRenderer.cpp | 125 addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, flags)); in saveLayer()
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