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Searched refs:SaveLayerOp (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredDisplayList.h37 class SaveLayerOp; variable
112 void addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount);
DDisplayList.h61 class SaveLayerOp; variable
DRenderNode.cpp436 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( in setViewProperties()
823 SaveLayerOp* op = new (alloc) SaveLayerOp( in issueOperationsOfProjectedChildren()
DRenderNode.h60 class SaveLayerOp; variable
DDisplayListOp.h336 class SaveLayerOp : public StateOp {
338 SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags) in SaveLayerOp() function
346 SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags) in SaveLayerOp() function
DDeferredDisplayList.cpp448 SaveLayerOp* op, int newSaveCount) { in addSaveLayer()
DDisplayListRenderer.cpp125 addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, flags)); in saveLayer()