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Searched refs:TWO_POLY_RING_SHADOW_INDEX_COUNT (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DShadowTessellator.h58 #define TWO_POLY_RING_SHADOW_INDEX_COUNT (4 * (SHADOW_RAY_COUNT + 1)) macro
61 #define MAX_SHADOW_INDEX_COUNT TWO_POLY_RING_SHADOW_INDEX_COUNT
DOpenGLRenderer.cpp2379 glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);