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Searched refs:TimeLord (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DTimeLord.cpp22 TimeLord::TimeLord() in TimeLord() function in android::uirenderer::renderthread::TimeLord
27 bool TimeLord::vsyncReceived(nsecs_t vsync) { in vsyncReceived()
35 nsecs_t TimeLord::computeFrameTimeMs() { in computeFrameTimeMs()
DTimeLord.h29 class TimeLord {
39 TimeLord();
40 ~TimeLord() {} in ~TimeLord()
DRenderThread.h88 TimeLord& timeLord() { return mTimeLord; } in timeLord()
132 TimeLord mTimeLord;
/frameworks/base/libs/hwui/
DIContextFactory.h23 class TimeLord; variable
30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
DAnimationContext.h78 ANDROID_API AnimationContext(renderthread::TimeLord& clock);
107 renderthread::TimeLord& mClock;
DAnimationContext.cpp25 AnimationContext::AnimationContext(renderthread::TimeLord& clock) in AnimationContext()
DAndroid.mk71 renderthread/TimeLord.cpp
/frameworks/base/libs/hwui/tests/
Dmain.cpp36 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp153 AnimationContextBridge(renderthread::TimeLord& clock, RootRenderNode* rootNode) in AnimationContextBridge()
201 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()
Dandroid_view_Surface.cpp382 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()