Searched refs:add_int64value (Results 1 – 2 of 2) sorted by relevance
116 arg_name->add_int64value((uintptr_t)name); in GLTrace_glBindAttribLocation()481 arg_data->add_int64value((uintptr_t)data); in GLTrace_glBufferData()534 arg_data->add_int64value((uintptr_t)data); in GLTrace_glBufferSubData()845 arg_data->add_int64value((uintptr_t)data); in GLTrace_glCompressedTexImage2D()922 arg_data->add_int64value((uintptr_t)data); in GLTrace_glCompressedTexSubImage2D()1191 arg_buffers->add_int64value((uintptr_t)buffers); in GLTrace_glDeleteBuffers()1226 arg_framebuffers->add_int64value((uintptr_t)framebuffers); in GLTrace_glDeleteFramebuffers()1289 arg_renderbuffers->add_int64value((uintptr_t)renderbuffers); in GLTrace_glDeleteRenderbuffers()1352 arg_textures->add_int64value((uintptr_t)textures); in GLTrace_glDeleteTextures()1619 arg_indices->add_int64value((uintptr_t)indices); in GLTrace_glDrawElements()[all …]
993 inline void add_int64value(::google::protobuf::int64 value);2281 inline void GLMessage_DataType::add_int64value(::google::protobuf::int64 value) { in add_int64value() function