Home
last modified time | relevance | path

Searched refs:applyDraw (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayListOp.h136 replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty); in replay()
139 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
153 status |= ops[i].op->applyDraw(renderer, dirty); in multiDraw()
654 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
760 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
788 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
812 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
942 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
982 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
1029 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
[all …]
DDeferredDisplayList.cpp109 status |= op->applyDraw(renderer, dirty); in replay()