Searched refs:applyDraw (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DisplayListOp.h | 136 replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty); in replay() 139 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0; 153 status |= ops[i].op->applyDraw(renderer, dirty); in multiDraw() 654 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function 760 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function 788 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function 812 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function 942 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function 982 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function 1029 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function [all …]
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D | DeferredDisplayList.cpp | 109 status |= op->applyDraw(renderer, dirty); in replay()
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