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Searched refs:applyState (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayListOp.h100 applyState(deferStruct.mRenderer, saveCount); in defer()
109 applyState(replayStruct.mRenderer, saveCount); in replay()
112 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
295 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
322 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
365 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
406 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
426 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
445 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
465 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
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DDeferredDisplayList.cpp324 mOp->applyState(renderer, saveCount); in replay()