Searched refs:applyState (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DisplayListOp.h | 100 applyState(deferStruct.mRenderer, saveCount); in defer() 109 applyState(replayStruct.mRenderer, saveCount); in replay() 112 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0; 295 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function 322 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function 365 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function 406 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function 426 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function 445 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function 465 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function [all …]
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D | DeferredDisplayList.cpp | 324 mOp->applyState(renderer, saveCount); in replay()
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