Searched refs:artwork (Results 1 – 11 of 11) sorted by relevance
92 void setArtwork(int generationId, in Bitmap artwork); in setArtwork() argument97 void setAllMetadata(int generationId, in Bundle metadata, in Bitmap artwork); in setAllMetadata() argument
647 public void setArtwork(int genId, Bitmap artwork) { in setArtwork() argument659 metadata.putParcelable(String.valueOf(MediaMetadataEditor.BITMAP_KEY_ARTWORK), artwork); in setArtwork() local665 public void setAllMetadata(int genId, Bundle metadata, Bitmap artwork) { in setAllMetadata() argument671 if ((metadata == null) && (artwork == null)) { in setAllMetadata()682 if (artwork != null) { in setAllMetadata()684 artwork); in setAllMetadata() local
117 // A small bitmap for the artwork is also recommended
33 <li>Design your artwork assets for best viewing at HD resolution (1920 x 1080 pixels).</li>
145 // A small bitmap for the artwork is also recommended
3 page.metaDescription=Drag and drop screenshots of your app into device artwork, for better looking …10 <p>The device art generator enables you to quickly wrap app screenshots in device artwork. This pro…
19 wraps your screenshots in real device artwork.</p>
70 describes some standards for widget artwork and some widget graphics tips and tricks.<p>
185 provide different versions of your artwork (if you use any) for the key
184 provide different versions of your artwork (if you use any) for the key
369 {@link android.media.RemoteControlClient.MetadataEditor}. You can supply a bitmap for media artwork,