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Searched refs:asACustomShader (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DSkiaShader.cpp121 if (shader.asACustomShader(NULL)) { in getType()
173 if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) { in setupProgram()
DOpenGLRenderer.cpp1036 virtual bool asACustomShader(void** data) const { in asACustomShader() function in android::uirenderer::LayerShader