Searched refs:assignRenderStateToMaterial (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
D | TestAppRS.java | 240 mActiveScene.assignRenderStateToMaterial(diffuse, "lambert2$"); in prepareToRender() 242 mActiveScene.assignRenderStateToMaterial(paint, "^Paint"); in prepareToRender() 243 mActiveScene.assignRenderStateToMaterial(paint, "^Carbon"); in prepareToRender() 244 mActiveScene.assignRenderStateToMaterial(paint, "^Glass"); in prepareToRender() 245 mActiveScene.assignRenderStateToMaterial(paint, "^MainGlass"); in prepareToRender() 247 mActiveScene.assignRenderStateToMaterial(aluminum, "^Metal"); in prepareToRender() 248 mActiveScene.assignRenderStateToMaterial(aluminum, "^Brake"); in prepareToRender() 250 mActiveScene.assignRenderStateToMaterial(glassTransp, "^GlassLight"); in prepareToRender() 252 mActiveScene.assignRenderStateToMaterial(lights, "^LightBlinn"); in prepareToRender() 253 mActiveScene.assignRenderStateToMaterial(diff_lights, "^LightLambert"); in prepareToRender() [all …]
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | Scene.java | 199 public void assignRenderStateToMaterial(RenderState renderState, String regex) { in assignRenderStateToMaterial() method in Scene
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